GITA 1



Hello there! Welcome to GITA 1! I hope you
enjoy all of my projects and find them useful!

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Goodbye Program

Date: 9/16/15

In this program, you can learn how to say goodbye in different languages. We were taught how to use buttons and change pictures.


Help Page Program

Date: 9/21/15

In this program, you can view the help page for "Linder Custom Design." We were taught how to manage visibiity and how to change colors and text.


Mailing Label Program

Date: 9/24/15

In this program, you can enter your personal information and it will create a mailing label for you based off of that information. We learned how to take words in text boxes and string them together in a seperate place.


Car Rental Program

Date: 9/29/15

In this program, you can enter the mileage and days used of a car and the program will calculate your price. We were taught how to create and use variables, use "if statements," and how to do calculations.


BMI Program

Date: 10/5/15

In this program, you can input your height and weight to recieve you body mass index, or "BMI." In this program, we learned how to use more complex math calculations involving decimals taken from the information that the user entered.


Car Rental 2 Program

Date: 10/12/15

In this program, a more advanced version of the "Car Rental" program, you can now choose the car that you wish to rent, as well as what is in it. We learned how to use checkboxes and radio buttons in this project.


Dice Program

Date: 10/16/15

In this program, you can roll two dice and track how many of each roll you got and the percentage of each number. We were taught how to generate and use random numbers, and how to take those numbers and change them into variables and pictures.


CRAPS Program

Date: 10/23/15

In this program, you can play the betting game "CRAPS" and test your luck by rolling a pair of dice. In this project, we learned how to use more advanced "if statements" and keep track of many differemt variables which determine whether you win or lose.


Test Score Program

Date: 11/28/15

In this program, you can enter two test scores and will be able to see the higher score, the grade for each test, the average score, and the average grade. We learned more about how to use "if statements" to make a letter grade depending on what number you enter.


T-Shirt Program

Date: 11/2/15

In this program, you can purchase a variety of t-shirts, with options including size, pocket, and monogram. You can also keep track of your order as well as see the information about orders before you. We were taught how to keep track of information without actually having to repeatedly "finish the order."


Slot Machine Program

Date: 11/16/15

In this program, you can enter an amount of money and place bets for a slot machine. You win money if you get three of the same picture. We learned how to take random numbers and make it so that if three random numbers were equal to each other, you win a prize. We also learned how to use timers to make the reels appear as if they are moving.


Foster Farms Bowl Program

Date: 12/2/15

In this program, you can predict who will win the 2015 "Foster Farms Bowl." You can view the history and statistics of both teams, the UCLA Bruins and the Nebraska Corhunskers. We learned how to organize large amounts of information and use drop-down lists.


Fish Program

Date: 1/3/16

In this program, you can move a fish to see how many times it hits the edge of the tank. We learned how to create and use arrays to move objects.


N! Program

Date: 1/8/16

In this program, you can type in the amount of numbers that you want to see in different sequences, such as the Fibonacci Sequence and factorials. We learned how to use variables to create infinite sequences and how to translate user information for the amount of the sequence used.


Fish 2D Program

Date: 1/19/16

In this program, you can randomely move PacMan and see how long it takes him to eat the ghost. We learned how to create 2D arrays and use hit registration to see whether or not PacMan has eaten the ghost.


Tic-Tac-Toe

Date: 1/26/16

In this program, you can play multiplayer Tic-Tac-Toe. It will keep track of wins and losses. We learned how to use arrays to decide whether or not you have gotten "three in a row."


Space Invaders

Date: 2/9/16

In this program, you can play the classic Space Invaders game. You are battling 40 invaders who randomely fire back at you. As you advance in the game, the levels get harder and harder. We learned how to move picture boxes and use for loops and arrays to shorten and simplify the code. We also learned how to create bullets and use hit registration on enemies.


Tank

Date: 3/1/16

In this program, you have to avoid the bears and shoot them before they catch you. There are also obstacles in the way. We learned how to use for loops and arrays to create AI that try to attack you.


Bowser Final

Date: 6/9/16

In this program, you can play the classic Mario game, except with a twist: You are Bowser! Play through and fight enemies, break blocks and avoid spikes, anything it takes to get to the end.